*points up to Palla and Firia*
I don't think there's a sure fire way for anyone to help you determine if you'll like SW:G...
Yes, you can take a lot of wounds. These wounds have to be healed. These wounds are healed in different ways.. Mind wounds(consider this your mana pool of sorts) being healed by entertainers in cantinas. Health wounds(and all their related stats, each type of damage has 2 stats related to it to determine regen rate and damage spending when doing actions that relate to that damage) are healed by medics, and in hospitals by medics.
Battle fatigue, a type of passive damage to your character (I think you can even die if you get enough of it), has to be healed in a Cantina. BF can be very hard on meleer's.
Will wounds annoy you? Yes. Is it worth it? That depends on if you like the game... but then that's what we're here to determine anyway.

The biggest gripe I've heard so far concerns wounds... and the fact people are irritated that they feel they need to interact(gasp) with other players to take care of that.
Graphics look great. The worlds are pretty true to their nature.. some places being very lush, while Tatooine for instance is rather barren.
NPC interaction could use some work. They seem mindlessly placed around the landscape, but hey things can't be perfect.
SW Universe - do you like it? Do you hate it? It'll affect your opinion. I think it's very SW'sy... droids walking around and the environment sounds add a lot.
Missions can be a bit boring... don't expect to roll up a super interesting mission at the local terminals, at least not at low skill levels.
Crafting is a TON of fun. At least to me... while training(grinding to some) up a crafting skill tree can be a bit tireing, it's worth it in my opinion, to say make and place your own small house.
Housing. It's in game, and while it's not everywhere, it's common enough to make the future player city system very interesting. If you care about things like that anyway.
Combat. Personally I like it.. maybe it's the nostalgic zzzzrrree of the ranged weapons. Melee, while really cool visually, seems to not be up to par with what most players want.. I guess. Or so I hear. The con system is interesting... how tough something is is determined by your combat skills and equipment. So, yes, conceivably a mob that you were blowing away easily with your pistol earlier, can kick you in the teeth if you let it.(ie no weapon on) So things don't seem so predictable
compared to other games.
Space travel? Not in yet, look for it next yearish.
Wanna be a Jedi? Prepare for the long, arduous task of figuring out HOW to become force sensitive.
If you try it, remember it's new.. all new MMORPGs take a while to get off their feet.
That's all I can think of at the moment.
/whew.