Veldron wrote:I think you're missing my point, Tarryk. I'm all for change and I agree that Rubi-Ka has become stagnant as heck. I'm just of the opinion that this story hook has been used before and used poorly. (Silverstone, Omni guards in Newland, etc.) In the past, Funcom has been ham-fisted in forcing these changes on the players and not let them have a say (through roleplay or in-game acheivements) on world events. As a player who was heavily involved in the roleplay scene during those times, I'm skeptical about the same technique being used again.
If I'm proven wrong and Funcom keeps a storyline going that is responsive to player actions...then I'm a happy camper. I pay my $14.95 and have for a long, long time. I certainly have my right to remind Funcom about past mistakes, even though I love them to death.

For starters, I'm not even so much as insinuating an arguement against your right to state your opinion. I'm simply arguing the opinion itself.
Secondly, it is true that Funcom has forced changes like this one before, but then again they DO control the foundational be-all of both factions. Omni-Tek insurgency isn't usually open for players to decide. And if they did ask the purist Omni-Tek roleplayers if OT should invade Borealis, I can pretty much gaurantee they'd be all for it.
For as much as you and many others apparently dislike getting storyline changes "shoved down your throat", I have an equal distaste for seeing the same reaction to every single change that's ever happened in the game, every single time. People claiming that they're having content shoved down their throats, between long bouts of complaining that there's no content.
Oh but the type of content is what matters, yes yes, of that I'm sure, but no-one's going to be happy, and a carebear change sure as hell wouldn't stir up the pot. Sil himself has stated that one of the primary reasons for this change was to judge player reactions to such a change in preparation for LE.
I'd call the test a success. The players are still whiners and refuse to accept any change unless it has been argued to death in a panel of paying players so it can be ultimately agreed amongst all consensus of central RP figures that no decision can ever be reached because everyone's idea of a "good change" on Rubi-Ka is completely different and the only way to make a change that everyone agrees with is to make a completely unaffecting carebear change that anyone with a sense of adventure would look at and just say "You put a new tree in Newland. WHY??"
Given the choice, I'd rather FC forced severe changes like this one. Gets people riled up and things get hopping again.
And, as Sil has said, player reactions are being watched very closely, ESPECIALLY in-game. Don't like it? Lodge a protest. Get a platoon of heavy-hitters and RPers, and raid Borealis right back. Look at it as an opportunity to roleplay, not a reason to stop.