So the other day sitting doing some missions (and dying alot as usual

Don't get me wrong alot of the things Funcom has done with missions in this game are alot better then what alot of other mmo's been able to. But still most of them don't really make me feel very personal or attached to my character, most of what you do seems to be more service to the side you serve in the game.
Of course a storyline is always good for a game, but so is developing a story for a character. I am no expert in writing a novel or a movie script, but still most of these things develop around one or more character. And thats where I maybe Funcom failes in my eyes.
I use to play swtor for a bit after it was released as a jedi knight, and was it something about that game that did attract me it was the storyline they put in for each class in the game. You would get cutscenes that made you feel that your character over time got more aware of what it was, and they did a good job to work this into the development of the storyline itself- The jedi knight storyline (I really didnt play much of the others) was a good exampel. Early one you kill a a young sith lord sent by his father to kill you. You kill this sith lord and his father goes into a rage, so as the story continue to develop you not only faced by having to stop his evil plans, he also has a personal grugde against you.
And this is where I feel TSW fail, the starting storyline kind of make you feel that you forced into a side, there is not really a choice. You either join a side of the game or slowly loose it and die. There is no "personal" reflections on whats right or wrong or taking a mission for personal gains like the chance to advance in the ranks. It kind of feels like your nothing but a grunt, doing the dirty work for guys in suits sitting in offices hiding behind fancy titles and money.
And even though yes you do meet alot of interesting and even scary characters, you never really develop much of a connection to any of them. There is one mission where I kind of felt a moment of that, one in Trans where you run into a girl that has a guy that doesnt seem to be very nice. You get to see your characters fist and for me my whole hand burst into fire. But then a moment later it was gone.
You could probably say that I'm the kind of guy that feels a book, movie or game needs a good story to be good. And so far I feel Funcom could do alot better on that part, it doesnt really suck me into it the way for exampel The Longest Journey did or Dreamfall.
Now the reason I put this on here was because I cant get myself to post on the TSW forum, mostly of what I read there is usually 100% bs filled complains about game mechanics or getting rude and childish answers back. (Coming from someone thats rather silly himeslf
