back in the '80's I was promised "hover cars" and stuff. Razz We're supposed to be flying in our day to day comute now. Makes me think; we're a tad behind the times.
Those exist. SkyCommunter cost a million or two USD tough I think.
But I want the gloves and head-tracking goggles. I want to clear a 10'x10' space out of my room, stand in the center, and literally "jack in" to an online world.
Possible today! But sadly the VR headgear (with visor to block out room/RL view) with head tracking, wireless cyber stick to control (or alternatively a glove) can all be baught. However as Tarryk mentioned, driver support suck,
even tough just about all new games is able to take advantage of it.
One reason may be price (the shutterglasses Tarryk like is prolly the cheapest/best solution right now).
the other reason may be that the headgear (I don't think shutterglasses when I say headgear, I think the whole package),
doesn't really have that good a resolution yet.
Buw with the new OLED and similar flatscreen tech around the corner,
price, weight and size may drop to a level that the average consumer can handle.
Please note! Besides the shutterglasses Tarryk mentioned,
few other VR equipment are truly "mass" produced,
the same way that keyboards or mice are.
So the gfx card akers just don't see a market in it "yet".
I be that in-house ATI has some pretty nifty VR drivers for research purposes.
NVIDIA has semi ok VR support with it's Stereo drivers, but still people arent' flocking for the tech.
(which may be why ATI stay clear for now, despite large lists of name lists people make and email in) (I'm on one somewhere too)