(rant alert, or praise alert depending on your views)
Bloodlines uses the Source engine (The Half-Life 2 engine by Valve).
Doom-III was a total rewrite, it's not really related to the Quake engine nor Doom-II etc.
Doom-III is a ok shooter but most of all a great way for Id Software to present the new Doom-III game engine...
Other big game engines are Unreal (3.x or whatever) which is around the corner. (previous engine was presented in Unreal-II and Unreal Tournament 2004 etc).
Then there is Monolith (or rather Lithtech I forget what it's named these days), Monolith is the game house section of Lithtec and run/owned by Sierra. famous games using it is Alien vs Predator 2, No One Lives Forever 2, Tron 2.0 etc.
Lithtech never made a "game" to promo their game engine, instead the game house Monolith created several games using it:)
Valve Software created Half-Life way back. Not really intending to make a game engine "game" but instead a good game.
The story telling is awsome, no cutscenes, all pure ingame storytelling/iinteraction.
Now they are doing it again with Half-Life 2, but at the same time they are also using Half-Life 2 to intro their Source engine.
If HL2 is as good as HL1 but with souped up game engine then it'll match the Hype I think. In long term, the Source engine may supersede current hype. *shivers as he thinks of the hordes of Counter-Strike 2 players that'll crop out of the woodworks. (CS: Source isn't CS2)
I was surprised to learn that Bloodlines is using the Source engine,
esp when it's being released at the same time as Half-Life 2 even.
I can't recall games using Doom-III engine coming out at the same time as Doom-III, in fact. I haven't noticed a Doom-III engine game this side of xmas at all.
So allready Half-Life2 (or rather it's engine at least) is breaking grounds.
it usually takes months after a new game engine is out, before you start hearing of other games using the game engine...
(except in the case of Monolith, which develops Litchtech games in cooporation with the Lithtech engine makers, who don't make games at all.)
It's gonna be interesting to see if any MMO's pick up the Source engine as their MMO engine. Source should be quite suitable for this as it scales very well to various hardware. (more so than Doom-III)
Of the othe engines I mentioned above, only Unreal has trully been "popular" for MMO's etc.
afaik. the Unreal and Quake (Id Software (think of Doom-III as a Quake-5 engine) has been the most popular game engines, with Lithtech a strong third.
This may change now with the Source engine which has a revamp of CS, HL1 and some other stuff along with HL2. Plus at least one non Valve game (Bloodlines as I mentioned) and prolly more over newyear.
I'm pretty sure that Id is working on a Doom-IV engine to outperform Valve's Source engine.
And I'm not sure but a Unreal-III may be in the works.
And who knows what Lithtech (or whatever they are called) is working on,
we may see a new engine and games based on it coming from Monolith soon.
The Game Engine wars, yeah baby bring it on. But don't forget the content peeps.
Unreal-II wasn't all that hot. Doom-III lacked a bit storywise etc. but damn sweet looking eofcoz.
Only reason Lithtech hasn't screwed up is that they don't make games at all, Monolith does.
And Valve-software? Well, they started out making HL1, not a engine. (they used a heavily modified Quake-II engine).
I'm looking forward to HL2 and I truly hope the story is just as awsome as the Source engine looks.
If this is just anothr game engine promo game ala Unreal-II/UT2K4 and Doom-III etc. I'm gonna be so depressed.
But seeing that Bloodlines whih uses the Source engine is coming out know at same time as HL2.
That means the engine has been complete for quite a while (and only tweaked a bit while Valve made HL2) so there is still hope.
I love Valves crazy way of storytelling, and that is the primary reason I'll buy H2. (2nd being to get the Source mod tools whih I'm soo drooling for
(you can wake up now, I'm done
