well, I agree with Tarryk.
I'd give you my review of SWG, but I don't think you'd enjoy it. Wait, is that a yes you want to hear it?
/crowd shudders and screams no.
yes? okay...

I typed this out and posted it on their forums. I like it myself. copy and paste time batman.
Hello all, lazyimperial here... aka Xavier Akeron. I wrote this about SWG after participating since the beginning of beta 3. I was wondering if you agree or disagree with what I've stated here. I don't know if you can tell me or not, but I thought I'd ask anyway since I've always valued your opinion.
This btw was written today, and the NDA is lifted so I have not violated anything. This is based on observations from the past months of SWG, which is being released in a couple days.
Hi all. Been here since the beginning of beta 3 in hiding, and I thought I'd come out of the shadows before launch.
Now, in regards to SWG I thought I'd state my current outlook on things. You know, the usual opinion thread. I'm going to be pretty broad and group things under general categories, so forgive me if I leave something out of here that I should have mentioned.
1. The land itself and the cities upon it.
- I find the land a mixed bag of joy and mild frustration. In terms of how it looks and feels I say the developers probably achieved what they desired. The land has a natural feel to it, and it really does look organic. The spacecraft fly above cities, the machines and other various things hum (or maybe I imagine that they do), and people stroll about on their business (NPCs that is, human people are most likely camping the shuttles waiting for their ten minutes of boredom to end). Cities feel alive. However, there are some flaws. While the land is beautiful, it is also does not have much variety at times. hours of wandering through Rori forests and you could not tell if you even moved at all from Narmle save for the increase in rivers and the occasional plain or two. Running from one city of Talus to the other offers nothing really exciting other then miscellaneous plains with nothing fun in them. After awhile I personally lost all desire to explore at all. what is the difference from the land around the Yavin 4 outpost here and the land two miles away... nothing. you saw it. done. trees and trees and maybe a sith ruin and then more trees. go watch some twilek entertainers dance, tip, and call it a day. Also, this problem of the land looking the same is magnified ten fold in the cities. At least the hills are a tad less numerous here or there or maybe the random generator of land created some cool opening in a forest. In cities every single building is the same. each starport, each guild hall, each cantina. I know there is not nearly enough time to create different models for each city, but surely there is enough time to make some unique buildings? Take AO for a example. they have the Baboons, the Reet's Retreat, etc. Yeah the general shops are all the same, but at least there is something original to be found. The immersion factor of the game dies the moment you've been to every town in the game and realized they are the same, seperated only by outside textures and the spawn in the city.
2. The Characters and the skills they use.
- The character creation is amazing to say the least. Every single thing can be customized (well, not everything mind you. ). I am still impressed. Far better then AO or Daoc. I salute you for this. Also, the training mission really makes you feel like you are in the SW universe. However, this is all the intro stuff of life in a game. Raising skills and development of characters is the journey most of us love. At first, upon gazing on the many choices, hope grows in your chest at the thought of how cool and unique you can make yourself. One thing must be said though, this is not skill based. SWG is a multi class system replacing levels 1 thru 4 with boxes entitled "intermediate", "advanced", "expert", and "Specialist". Realistically you won't ever be unique. All master marksmen are the same, all scouts are the same, all etc are etc to the bone baby. Even Smugglers and elite professions are cookie cutter with a few spare points to spend here and there. Also, the desire to "level" if you will really wanes after awhile due to the lack of a noticeable skill boost.
Let me go into more detail on this. In other games the desire is to grow powerful. You see the level two hundred soldier shoot something for 6k damage and cry out in joy, dreaming of being so great. You can't group with the higher levels though, so if the population has a lack of new people you are stuck struggling alone which results in frustration and a desire to quit after awhile. However, a skill based game (or multi class level based game) like SWG can have a problem as well. In this case the difference between "two hundred" and "one" is so minimal that it is shameful. Getting to expert carbine user, the only difference between you and someone else is a slightly increased accuracy and some extra special moves. I still feel vulnerable and weak, and now I feel like I've wasted my time. Why did I bother gaining skill? I still can't take on any of the more powerful foes alone and I'm still grouping with Noobs.
Now with crafting this effect is less severe, b/c really you can solo pretty well. You get to the high end tailoring and you can make a lot of clothes, feel some advancement in skill, and with harvesters pumping all day long you can rock.
3. Combat, and kicking butt.
- Combat is fun. Just as much fun as in other games, and does require you to actually be there. You can't just walk away since you must go into the kneel and fire off those leg shot twos. Then again, I have to stay at the screen to fire my burst shots and use my first aid kits in AO so... anyway. Combat is nice and fluid too, and lifelike. Seeing my character fire over his shoulder as he runs away from a enemy is cool. However, since that enemy is the same enemy I was fighting "two levels" ago I'm not very pleased with its coolness sometimes.
The major problem I see with combat is the lack of roles. Yeah yeah yeah, the whiners say "this isn't EQ" and yeah yeah yeah you are right. In EQ and my beloved AO roles add strategy as dedicated people tank, heal, etc. In SWG you don't have that. it is better. people die left and right, you wonder where the heck the healer is and hey there is no dedicated doctor. WHOOPS you are KO. lol. fun. (uh oh, is there sarcasm brewing here regarding combat without roles? hmm. ) The better groups enforce roles and find a person to be the healer and people to be tanks and so on, but a lot of groups just act like stupid mobs. It is infuriating to be left there on the ground KOed since the people in your group can't remember who the doctor is or even if they have a doctor (or maybe they don't even remember you, since they are so desperate to get that 3k xp to level to expert carbine). Still, combat is fun. Just an equal amount of fun as in other games, which is nothing to scoff at.
4. Crafting and the crafters.
- Crafting is as it always has been for me, a chore. Still though, it is a lot more fun then anything I've had to do in UO (though I find AO more fun, but heck I love crafting implants for my soldier so what can I say? ). If you have a harvester or two and you have the time to run delivery missions to fund the harvestor life is good, and it isn't as annoying as I expected it would be. Then again, this isn't my strong point so I don't have much to say about this. sorry, I tried to avoid testing crafting. lol
5. Buying things and the pain involved
- I like the thought of the player economy, but at the moment I don't really see it. All my money is earned doing delivery missions or faction missions, I tip generously to entertainers, and find that they actually give me weapons and armor in return. I have never really had to use the bazarre ever. In fact I find the E bay machine a pain in the butt. I miss the idea of SHOPS. Why players can't put goods in NPCs in the pre built towns and sell to you with those is beyond me, but oh well. Money is a pain to get, since you can only get it doing missions (which I'll get to later) or picking pockets of random npcs with your laser carbine. Also, whatever money I do get is generally eaten by shuttles and transports, never to see another player ever again. Perhaps I'm missing the finer points of this economic system, but so far I don't see how this is better then any other non "player" based system.
6. Missions, the good and the bad.
- a missions, the greatest mixed bag of them all. First I'll say the good things. They are fun sometimes, specifically the factioned ones. There is nothing better then sneaking up on a rebel base in the twilight, slowly pulling one rebel at a time and killing him with leg shot twos. Then blowing up the power core. These are fun. However, they are also rather repetitive after awhile. each base is the same, each spawn really the same, and on and on. Also, what is the deal with the oversensitive imperials? they say "these rebels are plotting some horrible healing operation on thier guys in this location." you run there, and it is three tents, a bacta tank, and a speeder. oooo, sinister. the empire is realy in danger. Regular destroy missions aren't really fun though, so destroying boy scouts is all I have. Go blow up a miscellaneous ant hive in the middle of a jungle. woot woot. go call Orkin, cause I'm too busy partying with twilek dancers to do that. Delivery missions are a decent choice if you don't like ant hive hunting, but the shuttle ten minute waiting period is just ANNOYING. That is the worst time sink ever, and gets my "why bother traveling when I have Ulanaa the female blue twilek and her hot body to watch? I think not." response. Still, there is fun here and the theme parks rock. I loved doing Jabba missions, though I felt like a errand boy running over a square kilometer of sand over and over trying to dodge uber spawn.
7. Dynamic Spawn, woot woot.
- Dynamic spawn, a nice system in theory but lurking underneath the skin is evil... evil... Let me explain with a story of me. Of me running to Restuss and having to take double the time due to being fenced in by spawn. Spawn popping up "randomly" in all three directions but one that causes me to add two minutes to my time. and this fence effect occurs evey minute. I mean come on. stop spawning you animals. watch tv instead for the love of god. lol. Still, it makes for some nice immersion moments such as seeing great tortons by a river, feeding on grass while their child feeds on my head. wait, that wasn't cute after all. oh well, back to the bacta. lol.
Let it not be said that I have too negative a opinion though, cause I don't. This is a great game. Combat is nice, crafting is nice (but come on, couldn't you have made more then 4 or so types of body armor? I mean jeez. ugh. this is the one of the only things that really angers me. bone, chitin, this, or that. talk about a army of clones. I know you had a lot to do, but why not just some cosmetic differences. This armor is all black with grooves and has more this resistence and less this than the bone. You know, clone armors with only comsetic and slight stat differences? ), immersion is very large if you don't think about how all building interiors look the same and how the land outside is pretty much the same wherever you go, and it does feel like SW. When vehicles are added, PVP is more flushed out (I didn't start on factions b/c I don't want to sound bitter, and I won't talk about that area ever ever ever. ), more types of armor and weapons that are decent are added (so we don't all use laser carbines, Ttwenty ones, and DX2s with X armor), and more content is added the game will be great beyond words. Heck, I can't wait for player towns to form in the miscellaneous bland forest and maybe for roads to form imbetween these towns, with some ruins here and there to signify conflicts between the towns (you know, wars that both sides agree on having? consentual PVP? roleplayed conflicts? ah why do I bother. you guys don't want to fight at all. nevermind....). Then this game will truly own.
- And with that my post there was done comrades. That is all I wrote. Most beta testers agreed with me, but I care more about seeing your opinion on this summary.
yeah, I went all out with that review. but by the gods did most people agree with me who weren't blind sheep fanboys. And there is one part that is fake with my thing. In combat (part 3) I said you can't walk away from your screen and expect to survive. That was a lie to look more positive. que up 40 leg shot twos and go cook a pizza. you don't need to be there at all. I just said that to keep from being eaten alive by people saying I was being too negative.