Matrix: Reloaded - Quick Review

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Postby DethAngel » Wed May 21, 2003 4:45 pm

Sergeiovich wrote:The Matrix MMORPG?

It has potential!

http://thematrixonline.warnerbros.com/

(and yes, i WILL be on the beta for that one)



Hmmm.....I would like to see how they solve the problem of doing bullet-time in something like a multi-player online game. Bullet-time for the one actually in bullet-time appears as if that person is going super-fast to everyone else around. Maybe they wont have bullet time in there.
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Postby Tarryk » Wed May 21, 2003 6:45 pm

There's several ways to emulate it (making it only "appear" to be bullet-time to the player) in a cinematic way without actually disrupting the surroundings.

Could also be included as a cinematic "option".

Or exist only in "missions", applying solo or to the entire team at once.

Man, I'm getting ideas now. :) If only I could code this stuff.
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Postby Tir_McDohl » Wed May 21, 2003 7:51 pm

DethAngel wrote:Hmmm.....I would like to see how they solve the problem of doing bullet-time in something like a multi-player online game.


Don't forget, they have bullet time all the time in the movies without actually going INTO bullet time. Every time you see an agent go all blurry while dodging bullets, that's bullet time. Bullet time itself is just a visual representation of the amount of speed and control someone has in a short period of time, and in an mmorpg that's all driven by numbers anyway...it isn't like Max Payne where you're actually controlling it. So really the entire bullet time thing is just a visual effect...hell, I've always thought of AO as having it to an extent...how else do those high level things dodge all those bullets?
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