Star Wars: The Force Unleashed

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Star Wars: The Force Unleashed

Postby Traanse » Mon Mar 03, 2008 11:33 pm

Hehe... I'm so tempted to go buy a WII just to play this and see if I actually get to act like I'm swinging a lightsaber. :lol:

http://video.techrepublic.com.com/2422- ... ag=nl.e138
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Postby Narcotic » Mon Mar 03, 2008 11:47 pm

wow looks like fun
Elmerz: yeah unfortunaly i have to grind on rk4 a lot.. and it still feels like Im level 3 there

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Postby Talidro » Tue Mar 04, 2008 3:29 am

O.O :shock: O.O


so cool. *drool* must get!!
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Postby Shigy » Tue Mar 04, 2008 7:55 am

It shall be nice to play a bad guy in the star wars universe :)
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Postby Mivat » Tue Mar 04, 2008 7:55 am

It's one of the few games that would actually have me buy a console. This, and Ace Combat 6 on the 360.
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Postby Oddysee » Tue Mar 04, 2008 1:13 pm

Aye, I've had my eyes on this game for nearly a year now. It looks VERY promising...

Yay for my Xbox! ^^

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Postby Bluerush2 » Tue Mar 04, 2008 3:13 pm

I'll just wait for a port, it doesn't really look that great to me as I want more than just throwing stormtroopers around :)
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Postby Oddysee » Tue Mar 04, 2008 4:16 pm

How on earth can you want more than just throwing storm troopers around... And what do you mean just?!?! :shock:
You can throw them through walls now... Through. Walls!!!

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Postby Traanse » Tue Mar 04, 2008 5:52 pm

I couldn't have said it better, Oddysee. :lol:
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Postby Lunatek » Tue Mar 04, 2008 9:15 pm

Had this one on PC pre-order the day it became available to do so.

I was hooked when I saw the technology showcasing the real material physics (tossing an R2 unit through varying densities of wood). Then seeing how the AI interacts with each other cinched it.

Very much looking forward to this one. Getting it on the PC for the graphics, may have to pick it up on the Wii if the lightsaber combat lives up to expectations.
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Postby Acushla » Tue Mar 04, 2008 11:46 pm

Lunatek wrote:Had this one on PC pre-order the day it became available to do so.

I was hooked when I saw the technology showcasing the real material physics (tossing an R2 unit through varying densities of wood). Then seeing how the AI interacts with each other cinched it.

Very much looking forward to this one. Getting it on the PC for the graphics, may have to pick it up on the Wii if the lightsaber combat lives up to expectations.



Sorry to burst your bubble but based on information available on Lucasarts.com (confirmable not rumor) no pc version is planned.
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Postby Lunatek » Wed Mar 05, 2008 12:50 am

Acushla wrote:
Lunatek wrote:Had this one on PC pre-order the day it became available to do so.

I was hooked when I saw the technology showcasing the real material physics (tossing an R2 unit through varying densities of wood). Then seeing how the AI interacts with each other cinched it.

Very much looking forward to this one. Getting it on the PC for the graphics, may have to pick it up on the Wii if the lightsaber combat lives up to expectations.



Sorry to burst your bubble but based on information available on Lucasarts.com (confirmable not rumor) no pc version is planned.


Ugh... A PC version was talked about during early development, I guess I just assumed it had made it to the end.

Nice of the guy to let me know I need to switch my order to 360... :roll:
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Postby Firia » Wed Mar 05, 2008 1:32 am

I havn't purchased a star wars game since... ugh, man, I think it was the NES days. :) Back then, a starwars game was fine. But these days, the cow just gets milked and milked and milked and mi-- you get the idea. :)

It looks like a snazy game though. I'll be interested to hear how others like it. :) From the trailer, I would guess you're Vaders aprentice, but you're kicking the crap out of Empire troops and military assets? I don't really see why. But I'm sure there's a good reason... somewhere.
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Postby Acushla » Wed Mar 05, 2008 2:08 am

Lunatek wrote:
Acushla wrote:
Lunatek wrote:Had this one on PC pre-order the day it became available to do so.

I was hooked when I saw the technology showcasing the real material physics (tossing an R2 unit through varying densities of wood). Then seeing how the AI interacts with each other cinched it.

Very much looking forward to this one. Getting it on the PC for the graphics, may have to pick it up on the Wii if the lightsaber combat lives up to expectations.



Sorry to burst your bubble but based on information available on Lucasarts.com (confirmable not rumor) no pc version is planned.


Ugh... A PC version was talked about during early development, I guess I just assumed it had made it to the end.

Nice of the guy to let me know I need to switch my order to 360... :roll:


given the amount of pressure being brought to bear by those who want to see it for the PC it may very well be done ..... however at the moment Lucasarts has not made a confirmable statement in favor of a PC version.
Gods that thread on the official forum 117 pages long ffs.
http://forums.lucasarts.com/thread.jspa?threadID=120668&start=1740 if anyone else has the patience to wade through it and separate wheat from chaff.
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Postby Oddysee » Thu Mar 06, 2008 3:30 pm

Firia wrote:I havn't purchased a star wars game since... ugh, man, I think it was the NES days. :) Back then, a starwars game was fine. But these days, the cow just gets milked and milked and milked and mi-- you get the idea. :)

It looks like a snazy game though. I'll be interested to hear how others like it. :) From the trailer, I would guess you're Vaders aprentice, but you're kicking the crap out of Empire troops and military assets? I don't really see why. But I'm sure there's a good reason... somewhere.


Well, according to the dev's, you're a secret apprentice. No one know's you're there. The goal is that you help him kill off the emperor, and take his place. Cus an apprentice cant have an apprentice, and the only way to advance, is through seniority.

Also, since you're "secret" no one can know you're there. So with the hunt for Jedi's still goin on, if a trooper sees you, you have to take them out. And since you're sent to conflict zones, sooner or later, they will see you...

Sadly, mad gameplay and effects taken aside, you inevidably turn good, cus Lucas Arts, since they axed the funny dep, are unable to make a dark and broody game, with a twisted plot and a less than sunshine ending...

Which blows. I was looking forwards to the orphenage burnings and such... Oh well = (


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Postby Gridfan » Thu Mar 06, 2008 5:30 pm

As far as I know that is the "canon" lightside ending, there is supposed to be a dark side ending too.
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Postby Traanse » Thu Mar 06, 2008 6:18 pm

Oddysee wrote:Which blows. I was looking forwards to the orphenage burnings and such... Oh well = (

Yes... I, too, am looking forward to mowing down some talented little kids. I want a whole reenactment of the scene from episode 3. :twisted:
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Postby Oddysee » Fri Mar 07, 2008 9:59 am

Gridfan wrote:As far as I know that is the "canon" lightside ending, there is supposed to be a dark side ending too.

Yeah but... Every jedi game out there, the dark side "ending" has always been so lame and cheesy.

You're a "good guy" right up untill the end, where a single conversation option enables a diff ending cut scene.

What I'd LOVE, was the option from an early stage, and then have it form out through the game... As it stands, the whole "light vs dark" spectrum they have so far, is usually no deeper than a puddle.
The shallow grounds they base it on are often no more complicated than choices like "save baby from big monster, later erecting an oprhenage for the little one, to ensure it's propper upbringing in a just and happy world" or "eat baby".

Neither of which present any real problems when it comes to estimating the following consequences and future cutscene choices.

What always got me tho, was that no matter how much you strived to max out your "choke the living shit out of everyone" powers, and no matter how many of said babies you actually ate, the game always ends with an "are you sure you don't just wanna come over to the good side? You see, we just set up a BBQ, and we're making saussages..." option, to go with the mandatory "press this conversation option to view a small movie, where you take over the galaxy with a fleet of star destroyers, a feat that the current empire has failed to pull off during it's entire existance...".

And yet you never get the "Oh come on now, join the dark side... We have cake!" option, unless you play your character as "Hitlerman", ruler of "Kittensandwich-topia"... It seems the forces of darkness are just more picky...


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Postby Gridfan » Fri Mar 07, 2008 2:37 pm

You bring up a valid point, few games allow you to be truly "evil".
KOTOR and KOTOR2 (I hope Team Gizka's mod gets done soon, those restored alt. endings mmmmm.)
Did give you a "ok" feeling of the Darkside. But more subtle, yes you only had a single light and a single dark ending. But lots of details leading up to that was colored by some of your choices. Even more so in KOTOR2.
And the darkside ending in KOTOR was one of the more rewarding ones (multiple scenes in the ending lasting several minutes)

And lest not forget Jedi Knight: Jedi Academy where you slay your "friend" then head off for a Jedi and Sith killing rampage. (I littered the place with bodies :P)
Considering the fact that the developers actually pitched KOTOR3 as well as The Force Unleashed (and Lucas decided on what we get now) I'm pretty sure the devs will draw inspiration from KOTOR1 and KOTOR2, it is a spiritual sequel in some ways I guess.

But do not expect a alternate darkside path. To avoid making "two-games in-one" the actual lightside/darkside tipping point will be later, possibly the last chapter in the games story.
Also remember that the player character is rather grey, and I'm guessing that throughout the game he "awakens" and gain some morality rather than being just a "machine" and eventually decide whether to follow the light or the dark.

But a game where you can be truly evil through and through...I doubt it, especially anything official (direct or approved) from Lucas film/arts/etc.
I do have a personal project (not star wars related), a game that does not try to steer your characters morality, YOU are the main character's morality. The inhabitants of the game world will react obviously and some things will have consequences, but you as the player is basically deciding how good/evil you should be. It's a text adventure interface game so no fancy graphics. If it get popular though, who knows...
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