by Mivat » Wed Mar 21, 2007 9:25 pm
Once again, Fishi, I have to ask where you're getting your info from (or what your post has to do in a thread about Vista) because I once again feel the serious need to correct your misconceptions here.
First things first: Dual-core has NOT been around for a decade. Multi-CPU has been around for that long, yes, but don't confuse Dual-core with Multi-CPU, as they're about as much the same as a Flying-fish is a bird. Hyperthreaded CPU's came onto the consumer market only some 3 to 4 years ago, which hardly constitutes a full decade. It's only in the later years that companies has been able to reach the level of technology to stuff two CPU cores into the same chip.
Secondly: My Core2Duo Intel EE6300, which is a full on single-chip, dual-core CPU, cost me little over $200. Here in Norway. Which isn't exactly known to be the cheapest place on the planet. In fact, our prices are quite a bit HIGHER than what you could call an average. $200 might be expensive for you, but I put together a rather nicely specced rig for about $1000 for RAM, CPU, Motherboard, Case, cooling-fans and a videocard. I personally don't think that's more than an average price for a computer.
Thirdly: The statement that Dual-core machines haven't proven particularly faster is, and let me be blunt about this: Cow excrement. Faster CPU-cycles, or having two cores doing calculations constitutes a rather MASSIVE jump in performance just due to the fact that you have one core that will just about handle anything you throw at it, and that it doesn't have to share CPU-cycles with every other process running (Windows, browsers, system-services etc etc etc).
What made Dual-cores so popular is the ever-present hunger for bigger, better and faster computers. Same thing that has driven engine-developement in cars. People want things to go faster and to be able to do more things at once. In a computer, that consitutes coming up with something that processes more date at the same time, faster than before. Games have more CPU-cycles that they can use, which means that game-devs can cram even more things into the code to make things look better, which again makes people want even faster computer and then you have the circle.
Dual-cores won't solve lag-problems, since lag-problems are a complex thing to combat. Lag can be caused by graphics, buggy drivers, bad network-connections, overloaded servers, too little ram and a ton of other things. They don't almost eliminate player-side lag, because player-side lag is VERY often due to graphics-lag (and that isn't, in most cases with newer games, handled by the CPU), or just underspecced computers.
Just the fact that a game, on a dual-core, can (and in the games I've tested: WILL) hog one of the cores, without having to share it with other system processes or whaterver else that's running on the computer makes them better than a multithreaded or single-core CPU. Put more cores to work, sharing the load, and the net effect is that the system gets faster.
