Primitave wrote:lol. Too funny. I wish we could actually script our own combinations of moves vs just combining emotes.
You can script your own combos. There are loads of dance scripts out there, and they're easy to make on your own as well. Play with the timing of chaining multiple moves (not just dances) together and you can get some pretty unique dances.
but honestly it is NOT possible to make thsoe moves in ao right now.
- dont have th e fitting emotes for it.
- dont have enought bones for it, to implement all neccessary moves.
The same moves as that orc? Of course not. Custom dance scripts with emotes chained together and timed/interrupted creatively to form new moves? Hell yes. It's done often.
yeah, it looks cool. but still are our chars a couple off bone missing.
maybe when i get finally my new comp, yes the one i wann abuy since last christmas, they ll bring out a new expansion pack with enhanced animations.
that totally rocked out f***in loud (rofl.. go figure) Where exactly would you be able to find dancing scripts??
You know how at starbucks they have like weird names for sizes,small is tall,medium is grande,large is vente?Thats because they don't want ppl fellin bad for payin $3 for a urin sample sized cup.Well they can go and shove a vente razor up there a$$.
For whomever asked where it was from (sorry, lost your name in the sea of replies and I can't be bothered scrolling down for it *shrug*) It's from World of Warcraft.
And yeah Mum' I want more bones as well! It's hammer time!
i got a program called "Flowerscript" for AO, i got a HUGE dance script that is whacked down into a single macro ... i just press that macro once then i dance for like 10 minutes...
I macro my dances as well. But the selection of moves is VERY limited. I just want to be able to make an individual arm, leg, etc. move in what ever direction I want. Basically I want a way to macro every components movement
*flips into the splits*
Where is that frigin Penguin?!?!
Order Of Corporate Templars
well, FlowerScript can help with that it have a something i dont know what its called thingie that does that the script KNOWS when the "Player-Model" actually does a specific move, so u can sorta like program the dance... if u work looooong looooong looooong LOOOOOOOOOOOOOOONG enuff u can get something that sorta looks like that orc dance...