Response to New York Post

On December 29th, 2003 the New York Post printed an article encouraging readers to sell there stock in Take-Two Interactive Inc. The author of this article, a Christopher Byron, spends one paragraph to mention that the Securities and Exchange Commission (SEC) is investigating Take-Two’s accounting methods. The article then goes onto describe the company’s most ghastly game, which also happened to account for most of the company’s profits that year, spending the next nineteen paragraphs on this single topic. The next three paragraphs are then spent insulting the founder of the company’s father. Then the article finishes up with two paragraphs about SEC and what they are doing in relation to this company.
Let us not be fooled by how the article is arranged, making you think it is about the SEC investigation, or how bad the company as a whole is. Instead let us use basic math to realize that this article’s main focus is Take-Two’s top selling game – “Grand Theft Auto: Vice City” – a game that has sold over five million copies during a year’s period of time. To put this into perspective, we compare the number of copies sold to numbers available from the US Census Bureau, and find that for every 56 people in the United States at least one of them owns a copy of this game. That number isn’t even taking into account the fact that it’s likely to be only one copy of the game per household. Using those numbers instead you come much closer to 1 in 21 people who live in a household that own this game. To further put this in prospective, this means that in any random classroom, at least one person in that room owns and plays this game.
The New York Post spends some time explaining what the premise of the game is, and then goes on to say and I quote, “This is 10,000 times worse than the worst thing anybody thinks Michael Jackson ever did to a little boy”, but yet offers no actual backing behind the numbers that they present. Without any kind of backing this only becomes the opinion of one person, and not fact. It is not a fact that playing this game is 10,000 times worse than molesting a child, but instead an opinion. While opinions are great things, the fact that this opinion is coming from a well-respected newspaper does not make it correct.
The article then goes on to remind us all of the two boys who decided to go and shoot guns into traffic, resulting in someone’s death. The author of this article reminds us that these two boys, who happened to both be below the games recommended age range had been playing “Grand Theft Auto” and had wanted to do like they did in the game. I will not sit here and say that the game did not play a role in these children’s actions, but I will also not sit here and say that it was the primary role. The author would like us to believe that it is the people that sell the games responsibility to enforce the age requirements on a game. Never mind the fact it was never intended to be the stores responsibility, but instead the parents’ responsibility to decide what games their children can play. Also never mind the fact that these two boys had access to guns to even shoot into traffic.
The author would also have you forget that games aren’t the only source of violence in a child’s life. Movies are another source of violence in today’s society, as is attending school and seeing the school bully pick on someone that’s smaller than them self. Sometimes just going into your own house can be a source of violence, with parental abuse. Some forms of violence you can’t easily avoid, while other forms can be prevented. Parents that take the time to explain to their children that the game is just a game, can easily control “Grand Theft Auto”, and need not worry that their child will think it all right to go and shoot guns into traffic.
Mr. Byron then goes on to ask if it would be all right for the Beltway Sniper to play this game because he’s in his forties, but not all right for the young teenager that had been with him to play it also. This is akin to asking if it would be all right for Hitler to play this game, because he was well past his teens when he committed the atrocities that has earned him a place in the history books. As a mater of fact all three of these people are prime examples of how your life can be messed up without the influence of video games. If we pull two random things that we don’t like together we can make meaningless analogies all day.
As I said before, I will not sit here and say that “Grand Theft Auto” does not encourage violent behavior, but I will also not sit here and let someone lay the blame of peoples violent actions solely on the shoulders of it either, while there are so many other factors involved when someone decides to pick up a gun and shoot it at someone. To say that “Grand Theft Auto” and games like it should be pulled from the market and banned is not something that I can agree with. Instead we should be encouraging parents to become more aware of what games their kids own, and are aloud to play.
Let us not be fooled by how the article is arranged, making you think it is about the SEC investigation, or how bad the company as a whole is. Instead let us use basic math to realize that this article’s main focus is Take-Two’s top selling game – “Grand Theft Auto: Vice City” – a game that has sold over five million copies during a year’s period of time. To put this into perspective, we compare the number of copies sold to numbers available from the US Census Bureau, and find that for every 56 people in the United States at least one of them owns a copy of this game. That number isn’t even taking into account the fact that it’s likely to be only one copy of the game per household. Using those numbers instead you come much closer to 1 in 21 people who live in a household that own this game. To further put this in prospective, this means that in any random classroom, at least one person in that room owns and plays this game.
The New York Post spends some time explaining what the premise of the game is, and then goes on to say and I quote, “This is 10,000 times worse than the worst thing anybody thinks Michael Jackson ever did to a little boy”, but yet offers no actual backing behind the numbers that they present. Without any kind of backing this only becomes the opinion of one person, and not fact. It is not a fact that playing this game is 10,000 times worse than molesting a child, but instead an opinion. While opinions are great things, the fact that this opinion is coming from a well-respected newspaper does not make it correct.
The article then goes on to remind us all of the two boys who decided to go and shoot guns into traffic, resulting in someone’s death. The author of this article reminds us that these two boys, who happened to both be below the games recommended age range had been playing “Grand Theft Auto” and had wanted to do like they did in the game. I will not sit here and say that the game did not play a role in these children’s actions, but I will also not sit here and say that it was the primary role. The author would like us to believe that it is the people that sell the games responsibility to enforce the age requirements on a game. Never mind the fact it was never intended to be the stores responsibility, but instead the parents’ responsibility to decide what games their children can play. Also never mind the fact that these two boys had access to guns to even shoot into traffic.
The author would also have you forget that games aren’t the only source of violence in a child’s life. Movies are another source of violence in today’s society, as is attending school and seeing the school bully pick on someone that’s smaller than them self. Sometimes just going into your own house can be a source of violence, with parental abuse. Some forms of violence you can’t easily avoid, while other forms can be prevented. Parents that take the time to explain to their children that the game is just a game, can easily control “Grand Theft Auto”, and need not worry that their child will think it all right to go and shoot guns into traffic.
Mr. Byron then goes on to ask if it would be all right for the Beltway Sniper to play this game because he’s in his forties, but not all right for the young teenager that had been with him to play it also. This is akin to asking if it would be all right for Hitler to play this game, because he was well past his teens when he committed the atrocities that has earned him a place in the history books. As a mater of fact all three of these people are prime examples of how your life can be messed up without the influence of video games. If we pull two random things that we don’t like together we can make meaningless analogies all day.
As I said before, I will not sit here and say that “Grand Theft Auto” does not encourage violent behavior, but I will also not sit here and let someone lay the blame of peoples violent actions solely on the shoulders of it either, while there are so many other factors involved when someone decides to pick up a gun and shoot it at someone. To say that “Grand Theft Auto” and games like it should be pulled from the market and banned is not something that I can agree with. Instead we should be encouraging parents to become more aware of what games their kids own, and are aloud to play.