Why I Truly HATE Star Wars: Galaxies

Following are a list of reasons, TRUE reasons, why I detest this game:
First the three foundation reasons:
1. It is set in the universe of Star Wars, one of the most "overplayed" settings in history. I'm nearing 30, I've seen the movies dozens of times, I had my day as a Star Wars fan, and I look back to those days and wonder if I'll ever get that part of my life back. I have since found universes and settings in the science fiction genre that are comparitively godlike to Star Wars' sickeningly mousy little excuse for a setting. AO, for example, is original and has so much more expansion that can be done to it's already well-fleshed-out history, expanding across territory that parallels the discoveries that we are making in modern science today. Star Wars, in comparison to Rubi-Ka, is a little child's chew-toy, and it bores me to tears.
2. There is no more room in SW for creativity. Nearly everyone I know who fits into the "Star Wars Fan" state of mind are the same people I tend to distance myself from. Star Wars is stripped of all possibilities for player-defined imagination. It's set in stone, and it's fandom is equally unimaginitive, for the most part. Wookies, the Force, and blaster pistols were fun in the 70's and 80's. And there hasn't been a damn thing added since. IT IS NO LONGER FUN.
3. Morons. By morons, I am referring to anyone who argued the case for SWG in any of the threads that exist in EVERY SINGLE MMORPG FORUM IN THE WORLD that have the thread title which reads something like: "SWG Will Put This Game Out of Business." Nothing is going out of business, and if you really think that a game based on a piece-of-s#&* setting like Star Wars is going to have an effect on the gaming industry which actually DOES -- contrary to the beleif of the moron -- consist of more than just unimaginitive power-levellers who always wanted to be a *choke* bounty hunter, then you seriously need to get out more.
Now, the -- gamer reasons:
1. The graphics are beautiful, having been created to be a rich-looking world set in the Star Bores universe.
2. The tradeskills are exceptional, allowing you to gain experience from being a dancer, musician, tradeskiller, etc. While these skills may become very boring, they are viable to gain levels.
3. The number of players is already vast, and it is quickly becoming one of the most-played MMORPG's in existence.
4. The interactivity of the community is massive, and there is a huge social atmosphere in the game.
5. It promotes it's own internal economical structure with an auction system that has appeal to yet another tradeskiller profession that can utilize such a system to go up in the ranks: The tradesman/marketeer.
6. It has been given nothing but critical acclaim by the major companies out there, touting it as the next big thing in MMORPGs.
7. Take points 1 thru 6, add them into the ONE mmorpg that I've never wanted anything to do with, and they automatically become VERY good reasons for me to hate SWG even more. All I hear about is this game. I don't want to play a f#&*ing wookie, okay? I don't want to be "immersed" in the same god-forsaken world that I've been subjected to relentlessly in the mass media for over 25 years. And while I WANT all the features listed above in the MMORPG I choose to play, playing a character in the Star Wars universe (ESPECIALLY when you consider the majority of the players are either 12-year-old idiots or 30-year-old pompous SW geeks who only know how to brag about how many times they've seen the movies) appeals to me about as much as a sharp stick in the eye.
I want something imaginitive, and I want something new that actually gives the players the ability to use their own imagination, instead of leeching off a three-decade-old imagination that's too dried-up to even be considered science fiction anymore.
Shadowlands is, so far, the closest thing I will have to that. It's not swords-and-sorcery, and for the love of god it doesn't have godd*&n ewoks in it. I only hope that it's playability and immersion lives up to it's appeal on the market of MMORPGs.
And as far as I'm concerned, SWG can take all of it's awesome features and shove it up it's own two-way rectum.
First the three foundation reasons:
1. It is set in the universe of Star Wars, one of the most "overplayed" settings in history. I'm nearing 30, I've seen the movies dozens of times, I had my day as a Star Wars fan, and I look back to those days and wonder if I'll ever get that part of my life back. I have since found universes and settings in the science fiction genre that are comparitively godlike to Star Wars' sickeningly mousy little excuse for a setting. AO, for example, is original and has so much more expansion that can be done to it's already well-fleshed-out history, expanding across territory that parallels the discoveries that we are making in modern science today. Star Wars, in comparison to Rubi-Ka, is a little child's chew-toy, and it bores me to tears.
2. There is no more room in SW for creativity. Nearly everyone I know who fits into the "Star Wars Fan" state of mind are the same people I tend to distance myself from. Star Wars is stripped of all possibilities for player-defined imagination. It's set in stone, and it's fandom is equally unimaginitive, for the most part. Wookies, the Force, and blaster pistols were fun in the 70's and 80's. And there hasn't been a damn thing added since. IT IS NO LONGER FUN.
3. Morons. By morons, I am referring to anyone who argued the case for SWG in any of the threads that exist in EVERY SINGLE MMORPG FORUM IN THE WORLD that have the thread title which reads something like: "SWG Will Put This Game Out of Business." Nothing is going out of business, and if you really think that a game based on a piece-of-s#&* setting like Star Wars is going to have an effect on the gaming industry which actually DOES -- contrary to the beleif of the moron -- consist of more than just unimaginitive power-levellers who always wanted to be a *choke* bounty hunter, then you seriously need to get out more.
Now, the -- gamer reasons:
1. The graphics are beautiful, having been created to be a rich-looking world set in the Star Bores universe.
2. The tradeskills are exceptional, allowing you to gain experience from being a dancer, musician, tradeskiller, etc. While these skills may become very boring, they are viable to gain levels.
3. The number of players is already vast, and it is quickly becoming one of the most-played MMORPG's in existence.
4. The interactivity of the community is massive, and there is a huge social atmosphere in the game.
5. It promotes it's own internal economical structure with an auction system that has appeal to yet another tradeskiller profession that can utilize such a system to go up in the ranks: The tradesman/marketeer.
6. It has been given nothing but critical acclaim by the major companies out there, touting it as the next big thing in MMORPGs.
7. Take points 1 thru 6, add them into the ONE mmorpg that I've never wanted anything to do with, and they automatically become VERY good reasons for me to hate SWG even more. All I hear about is this game. I don't want to play a f#&*ing wookie, okay? I don't want to be "immersed" in the same god-forsaken world that I've been subjected to relentlessly in the mass media for over 25 years. And while I WANT all the features listed above in the MMORPG I choose to play, playing a character in the Star Wars universe (ESPECIALLY when you consider the majority of the players are either 12-year-old idiots or 30-year-old pompous SW geeks who only know how to brag about how many times they've seen the movies) appeals to me about as much as a sharp stick in the eye.
I want something imaginitive, and I want something new that actually gives the players the ability to use their own imagination, instead of leeching off a three-decade-old imagination that's too dried-up to even be considered science fiction anymore.
Shadowlands is, so far, the closest thing I will have to that. It's not swords-and-sorcery, and for the love of god it doesn't have godd*&n ewoks in it. I only hope that it's playability and immersion lives up to it's appeal on the market of MMORPGs.
And as far as I'm concerned, SWG can take all of it's awesome features and shove it up it's own two-way rectum.