This part did not fill me with glee.
with the revolutions in online gaming, Dungeons & Dragons once again finds itself evolving. From Everquest to the World of Warcraft (and the many other imitators in between and after) comes the notion of perfect balance – the idea that every class, every character, every role in the party, has something to do and never, ever, has to sit on the sidelines.
The impressions I get from his impressions are DDO on paper.
(Besides! Currently, I'm more inclined towards Serenity than anything!