- Create a text file and save it as "auto_login" without the quotes. I use Aranaea because it lets me save without an extension, but you can use any Notepad or Wordpad for the same effect. With those you will just have to delete the extension when you are done.
- Put "/chat join gridstream" into the file. You can put others in there, so I will show you something like the code I used for mine for reference.
- Code: Select all
/chat join IC
/chat join OOC
/chat join Gridstream
/alias c cabal
- Save the file in the Scripts folder in your game directory. If there is no Scripts folder, create one in your top level directory (the one that has Data, Screenshots, etc., in it).
- Create a second file calles "aliases" or whatever you want to call it, and do something like this:
- Code: Select all
/alias 1 #IC
/alias 2 #OOC
/alias 3 #Gridstream
- Log in
- Type "/aliases" without the quotes.
- Profit
The default for group chat is "/g" by the way.
User-defined channels don't seem to want to resolve in the auto_login script, which is why I created the aliases script. Using the aliases script, I can now (theoretically) type "/3 <message>" to chat to #gridstream, regardless of what my current default channel or window is.
If you want to re-map an alias, you have to clear it first. I'll use the example of switching channels one and two above.
- Code: Select all
/alias 1
/alias 2
/alias 1 #OOC
/alias 2 #IC
Obviously you don't need to put that into your script (just do it right the first time), but if you change your mind after logging in, this will help. The first two commands, "/alias 1" and "/alias 2" cleared the aliases. The second and third re-wrote them.
Aliases do not persist between client re-starts, so that makes them even more useful to keep in the script.




