short fun being for marksman or brawler? shame on you, that is untrue. lol
the grind to gain a level in your skilltree is so severe and boring (and grouping lowers the amount of xp each person gets, so that is not a option) that it makes me wonder why they made grinding hurt so much. i mean sometimes a grind is good, sometimes bad in a good way, but this grind is just painful.
go kill womprats and wussy spawn or diseased bobcats for all eternity to reach your level. over and over, and over and over, and over and over. tough spawn needs groups, but that lowers your xp. why bother? I get more for killing a diseased bobcat then for killing a dewback in a group.
combat is boring and lame after the first few hours. At least AO gives it purpose and gives you a rush. I need to fight to level so I can get this new helmet on or this gun, and that doctor is healing me but it may not be enough to keep me going in which case I lose 700k xp. In SWG you can have the best stuff at the moment you start if you have a friend who is a crafter. Strategy is also dead. Here for example the Enforcer tanks while doctor heals and crat tries to calm the extra enemies so you can worry about one at a time? not in SWG. In swg it is: everyone fights and hopefully the zerg rush works. no doctor is going to heal you b/c the heals aren't worth much and they don't want to sit on their buns making healkits ad infinitum again. You fight, half of you get knocked out. group waits 60 seconds or so, and then they move on. Hopefully you wake up or they remember you.
in my case they keep forgetting I am there and keep running over half the time. 80 seconds later I can finally get up and I have been thoroughly ditched. thank you lack of defined classes. never had a doctor forget to heal me before that game. never had a group forget about one of its members that severely, but then again these groups can go up to 20 so i guess you can forget one or two people (ie: me)
haven't played in a week though... and they are charging me soon. grrr