Anyway, the little things involved in the LE patch, noticed with a couple alt missions today...
1. Character animations seem a bit smoother yet more pronounced - headbob is WAY more pronounced, and your character shifts around while standing still, which jostles the camera about a little bit. A bit disorienting at first, but I'm getting used to it, and it's a pretty neat effect, gives a bit more of an immersive feel to the environment.
2. If you enter the game with sound off, turning it on will not take effect until you zone. Once it's been on at least once in the session, though, it'll be instant toggle again.
3. Footsteps are back! They've cranked the volume up on footsteps again. I REALLY liked that feature, and I'm very happy it's back again.
4. On relation to that last note, it seems that the sound effects have been more normalized. Now I can now turn volume up to easily hear the background ambience without eardrum explosion at every attack & grunt sound.

5. Character vocal reactions to being hit seem to either have more channels now, or otherwise just reworked in the code. During fights, you'll hear an "ouch grunt" every single time a hit is scored on either side. Until this point, it was kind of random and didn't happen every hit. Just noticed as well, my burst shot causes them to ouch-grunt in the same automatic fashion, pretty humorous.

6. Don't know exactly where or how this one happened, but I noticed that I no longer need my mouse lag fix turned on anymore, which is nice because frame-rate is smoother with it off.
7. Finishing a mission no longer plays the little mission jingle. I assume it was recently lumped in with the "music off" function. Good idea, I grew weary of that sound.

8. Just noticed that full-body nano effects (like coat of barbs) irradiate over my entire yalm. This one might have always been in place, or at least for some time, and I just never had them turned on while yalming, but I don't recall it ever being that way, it's a pretty cool effect, especially the sparkly ones as they trail backwards during flight.
9. Mouselook: as in the patch notes, the left mouse button is now enabled for mouselook while in 3rd person (gotta be clicking on non-interactive stuff though). This is both good and bad. I love mouselook and I'm glad to see it enabled without the use of the ctrl key, but you still have to hit 5 on the numpad to recenter the camera. If they could make a togglable option to force the camera back to default position after mouselooking, THAT would be perfect.
