<-index<- Jezebelle's handy pocket guide to
========================== Summer 29494 (Anniversary 2020) ==========================
Event time: June 17 - July 8, 2020 [www.anarchy-online.com] Official News Post [forums.funcom.com] Official Forum Post
* * * The Party * * *
will be Saturday, July 11th, 2020, 2-6 PM Eastern, at the ICC Park statue (/waypoint 3334 952 655), with DJ Gemmikins [timeanddate.com] When is that in my time zone? Yes, we know that's 3 days after the event ends. Blame 2020.
* * * Item Store * * * click here to open item store
Free Claims For Everyone: Ganimedes Personal Jetpack Free Claim For Subscribers: uhm... nothing this time?
* * * New Dungeon * * *
The Temple of Three Winds has ascended into a new single-team level 201+ raid dungeon with new challenges and suitably upgraded enemies and loot. To access this new temple, simply enter ToTW while in a raid and be level 201 or higher. Any more detail than that is quite beyond the scope of this guide.
* * * Mission NPCs * * *
- The Tinker -
in Newland Desert at /waypoint 2230.1 1583.2 565 The main mission NPC for AOversary is The Tinker, a woman in desert armor with goggles and a shovel, standing in the corner by the Newland Desert General Store. She will talk to you about setting up a surprise for The Desert Nomad and accept donations of these seven items: Bring her 250 of them and she'll reward you with Vacuum Packed Desert Nomad Armor You can gather them from the Desert Nomads.
- Desert Nomads -
Level 1-30: Newland Desert Level 100-149: Broken Shores Level 150-200: Mort (mostly just 150, higher in the northwest quarter) Level 220+: Perpetual Wastelands (mostly 250 in the southwest, wider range northwest, can drop QL300 armor) ... no sign of any in the 31-99 range yet. The Desert Nomads are aggressive outdoor mobs that respawn relatively quickly and wander about a bit. They regularly teleport back to their spawn point so they won't wander too far. They drop: - an assortment of social items from this year and all the previous years of the Anniversary Event - Desert Nomad Armor appropriate for their level - those seven items The Tinker wants. Once she has collected 500 of those items, The Tinker will assemble them into a giant gift box and The Desert Rider will spawn and slowly approach, with his entourage. A server message will alert everyone to come greet him at the Newland Desert whompahs. When he arrives, after a short discussion with his bodyguards, he opens the gift and, of course, it's a bomb.
- The Desert Rider -
arrives at /waypoint 2232 1586 565 in Newland Desert. He's a big boss riding a giant lizard who periodically spawns suicidal Fanatic Desert Nomads who attack anyone nearby. They have very little HP, but their attack is a suicide bomb that does a fair amount of damage in a large area. Do try to kill them before they explode, not only to prevent the area damage, but because if their bomb goes off and they kill themselves, they leave no loot. "There is nothing you could loot inside." Beware of using any AoE attacks or heals, though, since there are often flagged players somewhere in that crowd. After The Desert Nomad is defeated, the team that did the most damage can loot some goodies from him, including Vacuum Packed Desert Nomad Armor Yalmaha Clio Everyone, regardless of damage done, can approach the giant gift box to recieve: Gift of the Desert Rider
- The Nomad Outpost -
As soon as the Rider is defeated, a Desert Nomad Recall Beacon is now also left behind at the corner of the small building where the Tinker stands, /waypoint 2222 1593 565. It only stays a few minutes, but longer than the Gift of the Desert Rider, so there's time to grab your Present and loot some nomads, then when the big gift box disappears, you should still have time to get to the beacon and click it to teleport to the Desert Nomad Outpost. It's instanced and scaled close to your level, like the Halloween Abandoned Facility, but unlike that facility, the mobs inside do grant XP. At least at low levels, the whole facility is instanced every 10 levels, on the 5s, so starting the Outpost at level 49, you'll get level 45 opponents, but when you come back at level 51, they'll all be level 55. The nomads there drop the same variety of social items as the ones outside, as well as a few new social items. (See the list of Desert Nomad social items above.) Officers also drop pieces of the Elite Desert Nomad armor appropriate for their level and if you're very lucky, an OET Co. MP-20 Tactical Machine Pistol or Wen-Wen Observer. The regulars: 5 Researchers, 6 Grunts, 4 Field Medics, and 5 Prison Guards The officers: Gourmand, Warden, Commander, Prototype Infiltration Unit The outpost is a fairly small dungeon with only one branch along the path. The first small room has one Researcher. Their nukes can be trouble if you're squishy like me, but they're squishy too. My lowbie ones cast Frost Slivers but had no pets, so I think of them like Nanomage NanoTechnicians, even though that's a MetaPhysicist nuke. The first long hallway has a Grunt (Solitus Soldier) and a lot of fake doors and another Researcher. Then there's a small square room with one Grunt and four doors, only three of which open. If you turn left (West), you'll find four nomads at different tables in a cafeteria, two Grunts, a Field Medic, and a Prison Guard (Atrox Keeper). There is a kitchen area to the North side of the cafeteria for the first officer, the Gourmand (Giantess with a poleaxe? Solitus Enforcer?). If you feel like taking advantage of AO's difficulty in pathing NPCs around small obstacles, this room basically lets you cheat all the rest of the fights by getting them stuck running into the side of a table while you reach over it at your leisure. Even the ones who start in this room are confounded by it, except the Gourmand, who has learned to teleport to you (Here I come!) to get a swing in, but you can just jump over a table until she manages to cast that again. She also casts Crippling Anguish now and then (so... not very Enforcer...), but it's not much of a threat. After clearing the cafeteria and kitchen, go back and cross that small intersection room to find living quarters with a punching bag and a Prison Guard. If you try getting out of the nomad's line of sight by dodging around that punching bag, it might backfire. This confuses them so badly they run up into the long hallway, looking for you, while healing up. If you don't feeling like punching toe-to-toe, just use the cafeteria. There's a Field Medic (Atrox Trader, steals your Nano with Siphon Vitality to heal himself) in the adjoining bathroom. The next hallway has a Grunt at a dead end on the left and two Prison Guards at the only functional door on the far right. Through that door is another Prison Guard, a Field Medic, and the second officer, the Desert Warden. Big Atrox with a big gun. Like the Grunts, I never saw him use nanos, so I'm calling him a Soldier. At the end of that room, there is a long hallway with windows all along one side. I did not find any way into the room beyond those windows, and I'm pretty sure that's a good thing. One Researcher, one Grunt, and one Field Medic guard that hallway. At the end is the Desert Commander's office, a large room, much too large for the one desk on a slightly raised area across from the door. To the sides, there are also two Researchers waiting. The room is big enough that you can sneak in to either side, peek around a corner, and wave at the researchers to lure them out into the hallway without the other Researcher or the Commander noticing. Usually. And if they do, you can always run back to the cafeteria and hop over a table. The Commander has a big gun and casts Flesh Boils, but doesn't seem to have any other tricks. The boss, the Desert Commander, drops a beacon to advance to the next area. If you're just here for social loot, you can avoid that and return to the portal room where you entered and log out. Some time later, half an hour or so, you can log back in to a fresh instance and repeat all the way to the Commander without having to wait for the Desert Rider to be defeated again. Almost everything in the outpost can be farmed that way, although the Wen-Wen and Tactical Machine Pistol are so rare it may take longer than the event lasts. The other advantage to this trick is that if you still don't have those when the event ends, you can stay in there and keep trying until you die or use the beacon. If you use the Desert Commander's beacon, you'll be teleported to a small room dominated by a very tall Prototype Infiltration Unit that must have been assembed in that room. To either side are big shiny hemispheres like the one in the teleport room where you entered the outpost. While the Prototype Infiltration Unit is in combat, Fanatic Desert Nomads and Sentry Drones will occasionally teleport in and help kill you. There's no furniture to get in the way here, and no exit, so it's a pretty straight fight that you have to win quickly. If you do win, the Prototype Infiltration Unit drops another teleport beacon that takes you back to Newland Desert, on top of the building the entry beacon was next to. FC posted something about the Desert Rider boss, inside that instance, having two Vacuum Packed Elite Desert Nomad Armor packs. I didn't see anything like that, but maybe it only occurred at higher levels, or during the event. I didn't beat the Prototype until I had both the Wen-Wen and the MP-20 and that was a month after the event.
- Desert Nomad Commandos -
in the SBC-Xpm Sites SBC-Xpm Alpha-Romeo is the PvP notum mine accessed from the battlestation lobby. Most of the time, it's just the usual Rogue Notum Miners there, but every couple hours, a Desert Nomad Commando boss spawns right in the middle of the area. He doesn't move, but he can pull you in and kick you away and snare you, and he's rather a brute, but apparently soloable if you're well geared for fighting bosses his level. The site is instanced for the same PvP ranges as the battlestation, and he matches the maximum level of each instance he spawns in, so 30, 60, 100, 150, 200, 214, and 220. Personally, I'm way too gimpy for that and haven't gotten enough confirmed reports to say what exactly he drops.
- Loren Warr -
Every 9 hours there's a system announcement: A hardened mercenary steps out from the shadows, outside of Newland City. Hurry to coordinates X: 350 Z:500 in Newland. It will be immortal for 15 minutes. Go to /waypoint 350 500 567 Loren Warr will be standing around outside some big metal doors in the south face of a mountain, west of Newland lake. Don't get too close. Even while waiting, they have some kind of long range melee aura that will kill lowbies who try to sneak up and see what's going on. 15 minutes later: Loren Warr is no longer immortal. Loren Warr is familiar to some old school players, but apparently has some new tricks for this encounter. It's all above my pay grade, but just judging by the associated new additions to the databse, they involve a Warr Charge and Warr Cry that imobilize and stun, as well as Indomitable Rage, Indomitable Flames, Loren's Thorns, and Terrifying Challenger to Behemoth. How come NPCs can dual-class Enforcer and Adventurer? When Warr is defeated, Loren Warr's Equipment Cache is left behind, a big rectangular metal crate. Anyone can run up and get loot from it for the next few minutes, just like the Desert Rider's gift. You'll even get a familiar looking present in your inventory. Loren Warr's Equipment Cache Along with the Rider's Orchid Plasteel armor and general anniversary loot, Loren's personal overtuned Azure armor is available there. It's a significantly improved version of the Azure Reveries armor, but requires level 200. These new items are confirmed to come from that box: Putrescent Ring Loren's Breastplate of Azure Reveries The rest of Loren's Azure armor should also be there: Loren's Sleeves of Azure Reveries Loren's Gloves of Azure Reveries Loren's Helmet of Azure Reveries Loren's Pants of Azure Reveries Loren's Boots of Azure Reveries Overtuned Very Light Notum Tank Armor These may also drop, but aren't confirmed yet: Bloodjack Shoulder Marking of Auraka Tinkerer's Loupe Blademaster Armguard Notum-Threaded Omni-Med Suit Sleeves Symbiotic Gloves of Erudition
* * * Subscription Bonus Offer * * *
- Buy three months of Membership and receive: Combat Nano Can +50% XP for 4 hours Zenith Commando Helmet Zenith Commando Armor will automatically level up to match your character level, up to 200, much like other membership bonus armor sets. In addition to evenly balanced ACs, each piece buffs First Aid, Treatment, Initiatives, NCU, Max Health and Nano, and XP gain, much like other membership bonus armor sets. If you already have one, the differences are minor, unless you just like the look. - Buy six months of Membership and receive: Combat Nano Can x2 +50% XP for 4 hours Zenith Commando Helmet Zenith Commando Body Armor - Buy twelve months of Membership and receive: Combat Nano Can x4 +50% XP for 4 hours Vacuum Packed Zenith Commando Armor The armor and the XP cannisters should both be claimable by each character on the subscribed account.
* * * New Since Last Year * * *
- ToTW high level raid
* * * To Do * * *
- break up sections into separate pages - check whether teams can teleport into the Desert Nomad Outpost - check whether engineers can warp teams into the Desert Nomad Outpost - find out more about Loren Warr's loot ----------------------------- version 1.0 2020-06-21